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A design system that scales with the product

Ana DvaliMarch 19, 20265 мин чтения

A design system is not a sticker sheet — it is the set of decisions you do not have to make again. Done well, it lets a small team ship a lot of surface area without it feeling like ten different products.

Primitives over pages

We build from a small set of primitives — buttons, inputs, cards, tokens for color and spacing — and compose everything from them. New screens reuse the same vocabulary, so consistency is the default rather than the exception.

  • One source of truth for color, spacing and radius.
  • Components that own their loading, empty and error states.
  • Dark mode and reduced motion as first-class, not bolted on.